Files
Fruitomation/Assets/Scripts/Game/BasicUpgradeButton.cs
2026-04-14 15:38:20 +01:00

21 lines
489 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Fruitomation.Game
{
public class BasicUpgradeButton : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private BasicUpgrade Upgrade;
[SerializeField] private int UpgradeCost;
private void Awake()
{
Button b = GetComponent<Button>();
b.onClick.AddListener(() =>
{
UpgradeManager.Unlock(Upgrade);
});
}
}
}