21 lines
489 B
C#
21 lines
489 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Fruitomation.Game
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{
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public class BasicUpgradeButton : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] private BasicUpgrade Upgrade;
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[SerializeField] private int UpgradeCost;
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private void Awake()
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{
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Button b = GetComponent<Button>();
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b.onClick.AddListener(() =>
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{
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UpgradeManager.Unlock(Upgrade);
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});
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}
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}
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} |