Files
Fruitomation/Assets/Scripts/Game/Buildings/BuildingManager.cs
2026-03-31 15:58:43 +01:00

46 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Fruitomation.Game
{
public class BuildingManager : MonoBehaviour
{
private class BuildingInfo
{
public BuildingInfo(BuildingBase b, RectTransform rt)
{
Building = b;
Rect = rt;
}
public BuildingBase Building { get; }
public RectTransform Rect { get; }
}
private bool[,] InhabitedCells { get; } = new bool[96, 49];
private List<BuildingInfo> Buildings { get; } = new();
public bool AddBuildingAt(Vector2Int position, GameObject prefab, bool updateCellMap = false)
{
GameObject go = Instantiate(prefab, transform);
BuildingInfo info = new
(
go.GetComponent<BuildingBase>(),
go.GetComponent<RectTransform>()
);
Vector2Int p0 = position * 40;
Vector2Int p1 = p0 + new Vector2Int(20, 100);
Vector2 off0 = info.Building.SizeOnGrid - Vector2.one;
Vector2 off1 = off0 * 20;
info.Rect.sizeDelta = info.Building.SizeOnGrid * 40;
info.Rect.anchoredPosition = p1 + off1;
Buildings.Add(info);
return true;
}
}
}