Files
Fruitomation/Assets/Scripts/Game/Buildings/Building.cs

14 lines
345 B
C#

using UnityEngine;
namespace Fruitomation.Game
{
public class Building : MonoBehaviour
{
[Header("Building Properties")]
[SerializeField] private Sprite BuildingSprite;
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
public Sprite Sprite => BuildingSprite;
}
}