14 lines
359 B
C#
14 lines
359 B
C#
using UnityEngine;
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using System;
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namespace Fruitomation.Game
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{
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public class TriggerDetector : MonoBehaviour
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{
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private Action<Collider2D> RegisteredAction;
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public void SetAction(Action<Collider2D> action) => RegisteredAction = action;
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private void OnTriggerStay2D(Collider2D other) => RegisteredAction?.Invoke(other);
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}
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}
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