Files
Fruitomation/Assets/Scripts/Game/Items/FruitBehaviour.cs
2026-04-18 14:03:28 +01:00

14 lines
360 B
C#

using JetBrains.Annotations;
using UnityEngine.Scripting;
using UnityEngine;
namespace Fruitomation.Game.Items
{
[UsedImplicitly, Preserve] public class FruitBehaviour : CustomItemBehaviour
{
public override void OnCreation()
{
AttachedItemBehaviour.Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
}
}
}