12 lines
265 B
C#
12 lines
265 B
C#
using UnityEngine;
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namespace Fruitomation.Game
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{
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public class MixerBuilding : Building
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{
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[Header("Mixer Specific")]
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[SerializeField] private RectTransform OutputLocation;
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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