Files
Fruitomation/Assets/Scripts/Game/Buildings/Automation/MixerBuilding.cs
2026-04-27 20:19:53 +01:00

12 lines
265 B
C#

using UnityEngine;
namespace Fruitomation.Game
{
public class MixerBuilding : Building
{
[Header("Mixer Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
}
}