Files
Fruitomation/Assets/Scripts/Game/Buildings/SpringBuilding.cs
Pasha Bibko 646ef895c3 Added spring
2026-04-16 13:24:26 +01:00

36 lines
1.0 KiB
C#

using UnityEngine;
using System;
namespace Fruitomation.Game
{
public class SpringBuilding : Building
{
[SerializeField] private TriggerDetector Trigger;
private void Start()
{
Trigger.SetAction(other =>
{
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
{
Vector2 v0 = body.linearVelocity;
float magnitude = Math.Max(v0.magnitude * 0.8f, 20f);
Vector2 v1 = new Vector2(v0.x * 1.2f, Math.Abs(v0.y)).normalized * magnitude;
body.linearVelocity = v1;
}
}, TriggerType.Enter);
Trigger.SetAction(other =>
{
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
{
Vector2 v0 = body.linearVelocity;
v0.y = Math.Max(1f, v0.y);
body.linearVelocity = v0;
}
}, TriggerType.Stay);
}
}
}