14 lines
367 B
C#
14 lines
367 B
C#
using UnityEngine;
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namespace Fruitomation.Game
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{
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public abstract class BuildingBase : MonoBehaviour
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{
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[Header("Building Properties")]
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[SerializeField] private Texture2D BuildingTexture;
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[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
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public Texture2D Texture => BuildingTexture;
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}
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}
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