Files
Fruitomation/Assets/Scripts/Game/TriggerDetector.cs
2026-04-11 15:26:19 +01:00

14 lines
359 B
C#

using UnityEngine;
using System;
namespace Fruitomation.Game
{
public class TriggerDetector : MonoBehaviour
{
private Action<Collider2D> RegisteredAction;
public void SetAction(Action<Collider2D> action) => RegisteredAction = action;
private void OnTriggerStay2D(Collider2D other) => RegisteredAction?.Invoke(other);
}
}