Files
Fruitomation/Assets/Scripts/Game/Items/FruitBehaviour.cs

12 lines
253 B
C#

using UnityEngine;
namespace Fruitomation.Game.Items
{
public class FruitBehaviour : ItemBehaviour
{
protected override void OnInitialized()
{
Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
}
}
}