Files
Fruitomation/Assets/Scripts/Game/Buildings/Automation/PresserBuilding.cs
2026-04-21 22:22:52 +01:00

47 lines
1.5 KiB
C#

using Fruitomation.Global;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Scripting;
namespace Fruitomation.Game
{
public class PresserBuilding : Building
{
[Header("Presser Specific Buildings")]
[SerializeField] private Animator PresserAnimator;
[SerializeField] private Collider2D TopCollider;
[SerializeField] private Collider2D BottomCollider;
private void Update()
{
if (GameStateController.Is(GameState.Simulation))
{
if (PresserAnimator.speed == 0)
{
PresserAnimator.Play(0, 0, 0f); // Play from beginning
PresserAnimator.speed = 0.2f; // Playing
}
}
else
{
if (PresserAnimator.speed != 0)
{
PresserAnimator.Play(0, 0, 0f); // Jump back to default frame
PresserAnimator.speed = 0; // Paused
}
}
}
[Preserve, UsedImplicitly] public void OpenTop() => TopCollider.enabled = false;
[Preserve, UsedImplicitly] public void CloseTop() => TopCollider.enabled = true;
[Preserve, UsedImplicitly] public void OpenBottom() => BottomCollider.enabled = false;
[Preserve, UsedImplicitly] public void CloseBottom() => BottomCollider.enabled = true;
[Preserve, UsedImplicitly] public void Press()
{
Debug.Log("Presser Press");
}
}
}