29 lines
707 B
C#
29 lines
707 B
C#
using System.IO;
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using Fruitomation.Game;
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using UnityEngine.UI;
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using UnityEngine;
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namespace Fruitomation.UI
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{
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public class MainMenuController : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private Button ResetButton;
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[SerializeField] private Button PlayButton;
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private void Awake()
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{
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PlayButton.onClick.AddListener(() =>
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{
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SceneController.StartLoadOf("GameScene");
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});
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ResetButton.onClick.AddListener(() =>
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{
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File.WriteAllText(BuildingManager.Filepath, "");
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UpgradeManager.ResetUpgrades();
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});
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}
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}
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}
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