Files
Fruitomation/Assets/Scripts/Global/MoneyController.cs
2026-04-28 16:22:12 +01:00

44 lines
1.1 KiB
C#

using PashaBibko.Pacore.Attributes;
using Fruitomation.Game;
using UnityEngine;
namespace Fruitomation.Global
{
[CreateInstanceOnStart] public class MoneyController : MonoBehaviour
{
private static MoneyController Instance;
[SerializeField, InspectorReadOnly("Current Money")]
private double InternalCurrentMoney = new();
public static double Current => Instance.InternalCurrentMoney;
public static void Add(double amount)
{
Instance.InternalCurrentMoney += amount;
}
public static bool CanBuy(double amount)
{
double val = Instance.InternalCurrentMoney - amount;
if (val > 0f)
{
Instance.InternalCurrentMoney = val;
return true;
}
return false;
}
private void Awake()
{
if (Instance is not null)
{
Debug.LogError("Cannot have multiple instances of [MoneyController]");
return;
}
Instance = this;
}
}
}