8 Commits

Author SHA1 Message Date
Pasha Bibko
01e003422d IDEKABIJWGHASAIHMWDIHTDI
I-Dont-Even-Know-Anymore-Bruh-I-Just-Wanna-Go-Home-And-Sleep-And-I-Hate-Maths-Why-Do-I-Have-To-Do-It
2026-05-05 14:20:41 +01:00
Pasha Bibko
96796e2f0b Build things 2026-05-05 13:53:29 +01:00
Pasha Bibko
670b8e3473 Fixed reset progress 2026-05-05 11:42:09 +01:00
Pasha Bibko
528ed9f413 Finished upgrade menu 2026-05-05 11:37:07 +01:00
Pasha Bibko
066b3bc958 Added the unlock menu thing 2026-05-05 11:21:44 +01:00
Pasha Bibko
4b08904de9 Added unlock info to each button 2026-05-05 10:01:54 +01:00
Pasha Bibko
99289ab2ba Made money save to file 2026-05-05 09:35:12 +01:00
7b9b296fb8 Changed cursor sprite 2026-05-01 12:35:40 +01:00
19 changed files with 1852 additions and 81 deletions

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File diff suppressed because it is too large Load Diff

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@@ -10,6 +10,7 @@ namespace Fruitomation.Game
{
public string Name;
public BuildingUnlock Requirement;
public AutomationBuildingType Type;
public GameObject Prefab;
}

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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using System;
using Unity.Plastic.Antlr3.Runtime.Tree;
namespace Fruitomation.Game.Items
{

View File

@@ -75,6 +75,19 @@ namespace Fruitomation.Game
[Preserve] Peeler,
}
[Serializable] public enum AutomationBuildingType
{
[Preserve] None,
[Preserve] Slicer,
[Preserve] Presser,
[Preserve] HeatExchanger,
[Preserve] Grinder,
[Preserve] Mixer,
[Preserve] Fermenter,
[Preserve] Peeler,
[Preserve] Spawner
}
public class UnlockedUpgrades
{
[Serializable] public class Serialized

View File

@@ -1,5 +1,4 @@
using PashaBibko.Pacore.Attributes;
using Fruitomation.Game;
using UnityEngine;
namespace Fruitomation.Global
@@ -9,14 +8,26 @@ namespace Fruitomation.Global
private static MoneyController Instance;
[SerializeField, InspectorReadOnly("Current Money")]
private double InternalCurrentMoney = new();
public static double Current => Instance.InternalCurrentMoney;
private double InternalCurrentMoney;
public static double CurrentAmount => Instance.InternalCurrentMoney;
public static void ResetCurrentMoney()
{
Instance.InternalCurrentMoney = 0f;
PlayerInfo.Data.CurrentMoney = 0f;
}
public static void Add(double amount)
{
Instance.InternalCurrentMoney += amount;
}
public static bool CouldBuy(double amount)
{
double val = Instance.InternalCurrentMoney - amount;
return val > 0f;
}
public static bool CanBuy(double amount)
{
double val = Instance.InternalCurrentMoney - amount;
@@ -39,5 +50,10 @@ namespace Fruitomation.Global
Instance = this;
}
private void Start()
{
InternalCurrentMoney = PlayerInfo.Data.CurrentMoney;
}
}
}

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@@ -0,0 +1,52 @@
using PashaBibko.Pacore.Attributes;
using UnityEngine;
using System.IO;
using System;
namespace Fruitomation.Global
{
[Serializable] public class PlayerInfoData
{
public bool CompletedTutorial;
public double CurrentMoney;
}
[CreateInstanceOnStart] public class PlayerInfo : MonoBehaviour
{
private static string Filepath => Path.Combine(Application.persistentDataPath, "playerinfo.json");
public static PlayerInfoData Data { get; private set; }
private static PlayerInfoData CreateDefaultPlayerData()
{
PlayerInfoData data = new()
{
CompletedTutorial = false,
CurrentMoney = 0d
};
return data;
}
private void Awake()
{
if (!File.Exists(Filepath))
{
Data = CreateDefaultPlayerData();
return;
}
string json = File.ReadAllText(Filepath);
Data = json == ""
? CreateDefaultPlayerData()
: JsonUtility.FromJson<PlayerInfoData>(json);
}
private void OnDestroy()
{
Data.CurrentMoney = MoneyController.CurrentAmount;
string json = JsonUtility.ToJson(Data, true);
File.WriteAllText(Filepath, json);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8846c38a3d06a3249ad538d59638d5a5

View File

@@ -9,6 +9,6 @@ namespace Fruitomation.UI
[SerializeField] private Text MoneyText;
private void Update() =>
MoneyText.text = $"Current Money: {MoneyController.Current:F1}";
MoneyText.text = $"Current Money: {MoneyController.CurrentAmount:F1}";
}
}

View File

@@ -5,6 +5,7 @@ using UnityEngine.UI;
using UnityEngine;
using System.Linq;
using System;
using Fruitomation.Game.Items;
using Fruitomation.Global;
using PashaBibko.Pacore.Attributes;
@@ -31,11 +32,16 @@ namespace Fruitomation.UI
[SerializeField] private double Cost;
[SerializeField] private bool BigText;
[Header("Unlock Info\n")]
[SerializeField] private ItemType[] Inputs;
[SerializeField] private ItemType[] Outputs;
[SerializeField] private AutomationBuildingType Building;
[Header("References")]
[SerializeField] private UpgradeInfoBoard UpgradeBoard;
[SerializeField] private BasicUpgradeButton[] RequiredUpgrades;
[SerializeField] private Material LineMaterial;
[Header("Lines")]
[SerializeField] private LineInfo[] Lines;
private (LineRenderer, BasicUpgradeButton, LineInfo)[] UpgradeLines;
@@ -100,20 +106,15 @@ namespace Fruitomation.UI
UpgradeLines = lines.ToArray();
}
private void OnButtonClicked()
{
if (Cost == 0f)
{
Debug.LogWarning("Upgrade Cost has not been set");
return;
}
if (MoneyController.CanBuy(Cost))
{
UpgradeManager.Unlock(Upgrade);
}
}
private void OnButtonClicked() => UpgradeBoard.Enable
(
Upgrade,
Inputs,
Outputs,
Building,
Cost
);
private bool IsUnlockable =>
RequiredUpgrades.Length == 0 ||
RequiredUpgrades.All(required => required.IsUnlocked);
@@ -164,7 +165,8 @@ namespace Fruitomation.UI
State = UpgradeState.Hidden;
}
AttachedButton.interactable = State == UpgradeState.Unlockable;
AttachedButton.interactable =
State is UpgradeState.Unlockable or UpgradeState.Unlocked;
string cost = Cost == 0f ? "UNAVAILABLE" : $"{Cost:F1}";

View File

@@ -1,5 +1,6 @@
using System.IO;
using Fruitomation.Game;
using Fruitomation.Global;
using UnityEngine.UI;
using UnityEngine;
@@ -21,7 +22,11 @@ namespace Fruitomation.UI
ResetButton.onClick.AddListener(() =>
{
File.WriteAllText(BuildingManager.Filepath, "");
UpgradeManager.ResetUpgrades();
MoneyController.ResetCurrentMoney();
SceneController.StartLoadOf("GameScene");
});
}
}

View File

@@ -0,0 +1,151 @@
using System;
using System.Collections.Generic;
using Fruitomation.Game.Items;
using Fruitomation.Game;
using Fruitomation.Global;
using UnityEngine.UI;
using UnityEngine;
namespace Fruitomation.UI
{
public class UpgradeInfoBoard : MonoBehaviour
{
[SerializeField] private GameObject BoardGO;
[SerializeField] private Button[] ExitButtons;
[SerializeField] private BuildingRegistry Registry;
[SerializeField] private GameObject InputParent;
[SerializeField] private GameObject OutputParent;
[SerializeField] private GameObject BuildingDisplay;
[SerializeField] private GameObject LeftArrow;
[SerializeField] private GameObject SpawnerText;
[SerializeField] private Button UnlockButton;
[SerializeField] private GameObject UnlockedText;
[SerializeField] private GameObject PoorPeopleText;
private readonly Dictionary<AutomationBuildingType, GameObject> BuildingRegistry = new();
private readonly List<GameObject> ChildrenToKill = new();
private BasicUpgrade CurrentUpgrade;
private double CurrentCost;
private void Start()
{
BoardGO.SetActive(false);
foreach (Button b in ExitButtons)
{
b.onClick.AddListener(Disable);
}
foreach (BuildingRegistry.BuildingInfo info in Registry.GetBuildings())
{
if (info.Type != AutomationBuildingType.None)
{
BuildingRegistry.Add(info.Type, info.Prefab);
}
}
UnlockButton.onClick.AddListener(() =>
{
MoneyController.CanBuy(CurrentCost);
UpgradeManager.Unlock(CurrentUpgrade);
});
}
public void Enable
(
BasicUpgrade upgrade,
ItemType[] inputs,
ItemType[] outputs,
AutomationBuildingType building,
double cost
)
// Wow, those function params are horrible
{
CurrentUpgrade = upgrade;
CurrentCost = cost;
BoardGO.SetActive(true);
foreach (ItemType input in inputs)
{
ItemInfo info = ItemInfoRegistry.Get(input);
GameObject go = Instantiate(info.Prefab, InputParent.transform);
ChildrenToKill.Add(go);
}
foreach (ItemType output in outputs)
{
ItemInfo info = ItemInfoRegistry.Get(output);
GameObject go = Instantiate(info.Prefab, OutputParent.transform);
ChildrenToKill.Add(go);
}
if (building != AutomationBuildingType.Spawner)
{
BuildingDisplay.SetActive(true);
LeftArrow.SetActive(true);
SpawnerText.SetActive(false);
Sprite sprite = BuildingRegistry[building].GetComponent<Building>().Sprite;
BuildingDisplay.GetComponent<Image>().sprite = sprite;
if (building == AutomationBuildingType.HeatExchanger)
{
RectTransform rt = BuildingDisplay.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(125f, 250f);
}
else
{
RectTransform rt = BuildingDisplay.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(250f, 250f);
}
}
else
{
BuildingDisplay.SetActive(false);
LeftArrow.SetActive(false);
SpawnerText.SetActive(true);
}
}
private void Update()
{
if (UpgradeManager.Is(CurrentUpgrade))
{
UnlockedText.SetActive(true);
UnlockButton.gameObject.SetActive(false);
PoorPeopleText.SetActive(false);
}
else
{
UnlockedText.SetActive(false);
if (MoneyController.CouldBuy(CurrentCost))
{
UnlockButton.gameObject.SetActive(true);
PoorPeopleText.SetActive(false);
}
else
{
UnlockButton.gameObject.SetActive(false);
PoorPeopleText.SetActive(true);
}
}
}
private void Disable()
{
BoardGO.SetActive(false);
foreach (GameObject child in ChildrenToKill)
{
Destroy(child);
}
ChildrenToKill.Clear();
}
}
}

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fileFormatVersion: 2
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timeCreated: 1777970079

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@@ -529,6 +529,9 @@ PlayerSettings:
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m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
@@ -838,10 +841,8 @@ PlayerSettings:
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
Standalone: 0
il2cppCompilerConfiguration:
Standalone: 1
scriptingBackend: {}
il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {}
il2cppStacktraceInformation: {}
managedStrippingLevel: