Added autospawning

This commit is contained in:
2026-03-30 12:16:13 +01:00
parent d0102c52f6
commit fb63e2dd39
4 changed files with 36 additions and 4 deletions

View File

@@ -1,4 +1,5 @@
using PashaBibko.Pacore.Attributes;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
@@ -6,22 +7,48 @@ namespace Fruitomation
{
public class FruitSpawner : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private int MaxSpawned;
[SerializeField] private float MinSpawnTime;
[SerializeField] private float MaxSpawnTime;
[Header("References")]
[SerializeField] private Transform FruitSpawnParent;
[SerializeField] private GameObject FruitPrefab;
[SerializeField] private Canvas GameCanvas;
[Header("Read only")]
[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
private float TimeUntilNextSpawn;
private void Update()
{
if (ActiveFruits.Count <= MaxSpawned)
{
TimeUntilNextSpawn -= Time.deltaTime;
if (TimeUntilNextSpawn <= 0f)
{
TimeUntilNextSpawn = Random.Range(MinSpawnTime, MaxSpawnTime);
SpawnFruit();
}
}
}
[UsedImplicitly, InspectorCallable("Spawn Fruit")]
private void SpawnFruit()
{
GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
ActiveFruits.Add(behaviour);
behaviour.InitFruitBehaviour
(
GameCanvas, this
);
}
public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
}
}