Added autospawning
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@@ -6,9 +6,8 @@ namespace Fruitomation
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{
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public class FruitBehaviour : MonoBehaviour
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{
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[Header("References")] [SerializeField]
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private RectTransform RectTransform;
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[Header("References")]
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[SerializeField] private RectTransform RectTransform;
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[SerializeField] private Rigidbody2D Body2D;
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[SerializeField] private Button Button;
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@@ -43,6 +42,7 @@ namespace Fruitomation
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private void TriggerDestruction()
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{
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Spawner.RemoveFruit(this);
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Destroy(gameObject);
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}
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