Organised and added fan art
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Assets/Art/Fan-v1.png
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Assets/Art/Fan-v1.png
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%TAG !u! tag:unity3d.com,2011:
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Assets/Scripts/Game/Buildings/BuildingBase.cs
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public abstract class BuildingBase : MonoBehaviour
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{
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[Header("Building Properties")]
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[SerializeField] private Texture2D BuildingTexture;
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[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
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}
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}
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Assets/Scripts/Game/Buildings/FanBuilding.cs
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namespace Fruitomation.Game
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{
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public class FanBuilding : BuildingBase
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{
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}
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}
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Assets/Scripts/Game/Buildings/FanBuilding.cs.meta
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timeCreated: 1774954178
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@@ -1,9 +1,10 @@
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using Fruitomation.Global;
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using PashaBibko.Pacore.Attributes;
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using PashaBibko.Pacore.Attributes;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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namespace Fruitomation
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namespace Fruitomation.Game
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{
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{
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public class FruitBehaviour : MonoBehaviour
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public class FruitBehaviour : MonoBehaviour
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{
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{
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using PashaBibko.Pacore.Attributes;
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using PashaBibko.Pacore.Attributes;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Fruitomation.Global;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation
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namespace Fruitomation.Game
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{
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{
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public class FruitSpawner : MonoBehaviour
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public class FruitSpawner : MonoBehaviour
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{
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{
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Assets/Scripts/Global.meta
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Assets/Scripts/Global.meta
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fileFormatVersion: 2
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guid: 4e4f399bdf914615a29c9eb0787a0712
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timeCreated: 1774952662
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@@ -1,7 +1,7 @@
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using PashaBibko.Pacore.Attributes;
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation
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namespace Fruitomation.Global
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{
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{
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public enum GameState
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public enum GameState
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{
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{
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@@ -1,7 +1,7 @@
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using PashaBibko.Pacore.Attributes;
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation
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namespace Fruitomation.Global
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{
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{
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[CreateInstanceOnStart] public class MoneyController : MonoBehaviour
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[CreateInstanceOnStart] public class MoneyController : MonoBehaviour
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{
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{
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using Fruitomation.Global;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation
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namespace Fruitomation.UI
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{
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{
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public class FruitBowlController : MonoBehaviour
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public class FruitBowlController : MonoBehaviour
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Fruitomation.Game;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation
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namespace Fruitomation.UI
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{
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{
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public class GameCursor : MonoBehaviour
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public class GameCursor : MonoBehaviour
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{
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{
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using UnityEngine.UI;
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using Fruitomation.Global;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine;
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namespace Fruitomation.UI
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namespace Fruitomation.UI
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