Organised and added fan art
This commit is contained in:
44
Assets/Scripts/UI/FruitBowlController.cs
Normal file
44
Assets/Scripts/UI/FruitBowlController.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using Fruitomation.Global;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Fruitomation.UI
|
||||
{
|
||||
public class FruitBowlController : MonoBehaviour
|
||||
{
|
||||
[Header("UI Elements")]
|
||||
[SerializeField] private Button UpgradesButton;
|
||||
[SerializeField] private Button SimulateButton;
|
||||
[SerializeField] private Button BuildButton;
|
||||
[SerializeField] private Button PauseButton;
|
||||
[SerializeField] private Text MoneyText;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
UpgradesButton.onClick.AddListener(() =>
|
||||
{
|
||||
GameStateController.State = GameState.UpgradeMenu;
|
||||
});
|
||||
|
||||
SimulateButton.onClick.AddListener(() =>
|
||||
{
|
||||
GameStateController.State = GameState.Simulation;
|
||||
});
|
||||
|
||||
BuildButton.onClick.AddListener(() =>
|
||||
{
|
||||
GameStateController.State = GameState.Building;
|
||||
});
|
||||
|
||||
PauseButton.onClick.AddListener(() =>
|
||||
{
|
||||
GameStateController.State = GameState.Paused;
|
||||
});
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
MoneyText.text = $"Current Money: ${MoneyController.Current}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user