Organised and added fan art
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47
Assets/Scripts/Global/GameStateController.cs
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47
Assets/Scripts/Global/GameStateController.cs
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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namespace Fruitomation.Global
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{
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public enum GameState
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{
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Simulation,
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Building,
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UpgradeMenu,
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Paused,
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Default
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}
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[CreateInstanceOnStart] public class GameStateController : MonoBehaviour
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{
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private static GameStateController Instance;
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[SerializeField, InspectorReadOnly("Game State")] private GameState InternalState;
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public static GameState State
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{
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get => Instance.InternalState;
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set
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{
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if (Instance.InternalState != value)
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{
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Debug.Log($"Changing state from [{Instance.InternalState}] to [{value}]");
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Instance.InternalState = value;
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}
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}
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}
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public static bool Is(GameState state) => State == state;
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private void Awake()
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{
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if (Instance is not null)
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{
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Debug.LogError("Cannot have multiple instances of [GameStateController]");
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return;
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}
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InternalState = GameState.Default;
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Instance = this;
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}
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}
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}
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