Added stuff
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@@ -1,7 +1,11 @@
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namespace Fruitomation.Game
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class FermenterBuilding : Building
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{
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[Header("Fermenter Specific")]
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[SerializeField] private RectTransform OutputLocation;
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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@@ -1,7 +1,11 @@
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namespace Fruitomation.Game
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class GrinderBuilding : Building
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{
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[Header("Grinder Specific")]
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[SerializeField] private RectTransform OutputLocation;
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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@@ -1,7 +1,10 @@
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namespace Fruitomation.Game
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class HeatExchangerBuilding : Building
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{
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[Header("Heat Exchanger Specific")]
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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@@ -1,7 +1,11 @@
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namespace Fruitomation.Game
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class MixerBuilding : Building
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{
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[Header("Mixer Specific")]
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[SerializeField] private RectTransform OutputLocation;
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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@@ -1,8 +1,11 @@
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namespace Fruitomation.Game
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class PeelerBuilding : Building
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{
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[Header("Grinder Specific")]
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[SerializeField] private RectTransform OutputLocation;
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[SerializeField] private TriggerDetector Trigger;
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}
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}
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@@ -1,16 +1,16 @@
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using System.Collections.Generic;
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using System.Linq;
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using Fruitomation.Game.Items;
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using JetBrains.Annotations;
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using UnityEngine.Scripting;
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using Fruitomation.Global;
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using UnityEngine;
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using System.Linq;
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namespace Fruitomation.Game
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{
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public class PresserBuilding : Building
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{
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[Header("Presser Specific Buildings")]
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[Header("Presser Specific")]
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[SerializeField] private Animator PresserAnimator;
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[SerializeField] private Collider2D TopCollider;
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[SerializeField] private Collider2D BottomCollider;
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