Added stuff

This commit is contained in:
2026-04-27 20:19:53 +01:00
parent 54008ad81d
commit 6814aa6c0c
23 changed files with 1141 additions and 48 deletions

View File

@@ -1,7 +1,11 @@
namespace Fruitomation.Game
using UnityEngine;
namespace Fruitomation.Game
{
public class FermenterBuilding : Building
{
[Header("Fermenter Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
}
}

View File

@@ -1,7 +1,11 @@
namespace Fruitomation.Game
using UnityEngine;
namespace Fruitomation.Game
{
public class GrinderBuilding : Building
{
[Header("Grinder Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
}
}

View File

@@ -1,7 +1,10 @@
namespace Fruitomation.Game
using UnityEngine;
namespace Fruitomation.Game
{
public class HeatExchangerBuilding : Building
{
[Header("Heat Exchanger Specific")]
[SerializeField] private TriggerDetector Trigger;
}
}

View File

@@ -1,7 +1,11 @@
namespace Fruitomation.Game
using UnityEngine;
namespace Fruitomation.Game
{
public class MixerBuilding : Building
{
[Header("Mixer Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
}
}

View File

@@ -1,8 +1,11 @@
namespace Fruitomation.Game
using UnityEngine;
namespace Fruitomation.Game
{
public class PeelerBuilding : Building
{
[Header("Grinder Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
}
}

View File

@@ -1,16 +1,16 @@
using System.Collections.Generic;
using System.Linq;
using Fruitomation.Game.Items;
using JetBrains.Annotations;
using UnityEngine.Scripting;
using Fruitomation.Global;
using UnityEngine;
using System.Linq;
namespace Fruitomation.Game
{
public class PresserBuilding : Building
{
[Header("Presser Specific Buildings")]
[Header("Presser Specific")]
[SerializeField] private Animator PresserAnimator;
[SerializeField] private Collider2D TopCollider;
[SerializeField] private Collider2D BottomCollider;