Added new art, also added stairs and walls to building menu

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2026-04-12 13:22:07 +01:00
parent 2222294a79
commit 56a432ad66
16 changed files with 781 additions and 7 deletions

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m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 100, y: 100}
m_EdgeRadius: 0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3492b31295b69c148bb5a0660e598878
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -2602,6 +2602,12 @@ MonoBehaviour:
- Name: Fan - Name: Fan
Prefab: {fileID: 8624048914473773482, guid: 1b5c88b3f8d08674a9b15155d6ba9a36, Prefab: {fileID: 8624048914473773482, guid: 1b5c88b3f8d08674a9b15155d6ba9a36,
type: 3} type: 3}
- Name: Wall
Prefab: {fileID: 1970033728917450326, guid: 3492b31295b69c148bb5a0660e598878,
type: 3}
- Name: Stair
Prefab: {fileID: 2132872997366704715, guid: 3cf8228c3f6c43d4cb60319693b11828,
type: 3}
--- !u!1660057539 &9223372036854775807 --- !u!1660057539 &9223372036854775807
SceneRoots: SceneRoots:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -2,7 +2,7 @@
namespace Fruitomation.Game namespace Fruitomation.Game
{ {
public abstract class BuildingBase : MonoBehaviour public class Building : MonoBehaviour
{ {
[Header("Building Properties")] [Header("Building Properties")]
[SerializeField] private Sprite BuildingSprite; [SerializeField] private Sprite BuildingSprite;

View File

@@ -7,13 +7,13 @@ namespace Fruitomation.Game
{ {
private class BuildingInfo private class BuildingInfo
{ {
public BuildingInfo(BuildingBase b, RectTransform rt) public BuildingInfo(Building b, RectTransform rt)
{ {
Building = b; Building = b;
Rect = rt; Rect = rt;
} }
public BuildingBase Building { get; } public Building Building { get; }
public RectTransform Rect { get; } public RectTransform Rect { get; }
} }
@@ -26,7 +26,7 @@ namespace Fruitomation.Game
GameObject go = Instantiate(prefab, transform); GameObject go = Instantiate(prefab, transform);
BuildingInfo info = new BuildingInfo info = new
( (
go.GetComponent<BuildingBase>(), go.GetComponent<Building>(),
go.GetComponent<RectTransform>() go.GetComponent<RectTransform>()
); );

View File

@@ -3,7 +3,7 @@ using UnityEngine;
namespace Fruitomation.Game namespace Fruitomation.Game
{ {
public class FanBuilding : BuildingBase public class FanBuilding : Building
{ {
[Header("Fan Specific Items")] [Header("Fan Specific Items")]
[SerializeField] private TriggerDetector TriggerDetector; [SerializeField] private TriggerDetector TriggerDetector;

View File

@@ -29,14 +29,14 @@ namespace Fruitomation.UI
private readonly ContactFilter2D ContactFilter = new(); private readonly ContactFilter2D ContactFilter = new();
private readonly List<Collider2D> Colliders = new(); private readonly List<Collider2D> Colliders = new();
private BuildingBase SelectedBuildingsBuildingBase; private Building SelectedBuildingsBuildingBase;
private float StartOfMouseClick; private float StartOfMouseClick;
private bool MouseOnGrid; private bool MouseOnGrid;
public void SetSelectedBuildingToBuild(GameObject prefab) public void SetSelectedBuildingToBuild(GameObject prefab)
{ {
SelectedBuildingsBuildingBase = prefab.GetComponent<BuildingBase>(); SelectedBuildingsBuildingBase = prefab.GetComponent<Building>();
SelectedBuildingToBuild = prefab; SelectedBuildingToBuild = prefab;
} }