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public BuildingInfo(BuildingBase b, RectTransform rt) + public BuildingInfo(Building b, RectTransform rt) { Building = b; Rect = rt; } - public BuildingBase Building { get; } + public Building Building { get; } public RectTransform Rect { get; } } @@ -26,7 +26,7 @@ namespace Fruitomation.Game GameObject go = Instantiate(prefab, transform); BuildingInfo info = new ( - go.GetComponent(), + go.GetComponent(), go.GetComponent() ); diff --git a/Assets/Scripts/Game/Buildings/FanBuilding.cs b/Assets/Scripts/Game/Buildings/FanBuilding.cs index 6d84873..6227dce 100644 --- a/Assets/Scripts/Game/Buildings/FanBuilding.cs +++ b/Assets/Scripts/Game/Buildings/FanBuilding.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace Fruitomation.Game { - public class FanBuilding : BuildingBase + public class FanBuilding : Building { [Header("Fan Specific Items")] [SerializeField] private TriggerDetector TriggerDetector; diff --git a/Assets/Scripts/UI/GameCursor.cs b/Assets/Scripts/UI/GameCursor.cs index a5dd51e..f9707d4 100644 --- a/Assets/Scripts/UI/GameCursor.cs +++ b/Assets/Scripts/UI/GameCursor.cs @@ -29,14 +29,14 @@ namespace Fruitomation.UI private readonly ContactFilter2D ContactFilter = new(); private readonly List Colliders = new(); - private BuildingBase SelectedBuildingsBuildingBase; + private Building SelectedBuildingsBuildingBase; private float StartOfMouseClick; private bool MouseOnGrid; public void SetSelectedBuildingToBuild(GameObject prefab) { - SelectedBuildingsBuildingBase = prefab.GetComponent(); + SelectedBuildingsBuildingBase = prefab.GetComponent(); SelectedBuildingToBuild = prefab; }