Added new prefabs
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@@ -0,0 +1,7 @@
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namespace Fruitomation.Game
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{
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public class FermenterBuilding : Building
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5a92ab1df8f44ec3910f5d40e74ffc64
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timeCreated: 1777315713
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@@ -0,0 +1,7 @@
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namespace Fruitomation.Game
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{
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public class GrinderBuilding : Building
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 01df2271429b41759659812b2f605644
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timeCreated: 1777315699
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@@ -0,0 +1,7 @@
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namespace Fruitomation.Game
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{
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public class HeatExchangerBuilding : Building
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a24031a21de74030b7657b51b33353d3
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timeCreated: 1777315690
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@@ -0,0 +1,7 @@
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namespace Fruitomation.Game
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{
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public class MixerBuilding : Building
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: fae97cca375740d98e367b94a8291410
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timeCreated: 1777315706
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@@ -0,0 +1,8 @@
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namespace Fruitomation.Game
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{
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public class PeelerBuilding : Building
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f350f37f06fe41f8865c5240a6c76bbb
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timeCreated: 1777315724
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@@ -16,7 +16,7 @@ namespace Fruitomation.Game
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[SerializeField] private Collider2D BottomCollider;
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[SerializeField] private TriggerDetector EffectTrigger;
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private HashSet<GameObject> CurrentContainedObjects = new();
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private readonly HashSet<GameObject> CurrentContainedObjects = new();
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private void Awake()
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{
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@@ -32,7 +32,6 @@ namespace Fruitomation.Game
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{
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if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
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{
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Debug.Log(body.name);
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body.AddForce(Vector3.down * 5f, ForceMode2D.Force);
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}
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}, TriggerType.Stay);
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