89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Fruitomation.Game.Items;
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using JetBrains.Annotations;
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using UnityEngine.Scripting;
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using Fruitomation.Global;
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class PresserBuilding : Building
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{
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[Header("Presser Specific Buildings")]
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[SerializeField] private Animator PresserAnimator;
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[SerializeField] private Collider2D TopCollider;
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[SerializeField] private Collider2D BottomCollider;
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[SerializeField] private TriggerDetector EffectTrigger;
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private readonly HashSet<GameObject> CurrentContainedObjects = new();
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private void Awake()
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{
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EffectTrigger.SetAction(other => CurrentContainedObjects.Add(other.gameObject),
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TriggerType.Enter
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);
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EffectTrigger.SetAction(other => CurrentContainedObjects.Remove(other.gameObject),
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TriggerType.Exit
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);
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EffectTrigger.SetAction(other =>
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{
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if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
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{
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body.AddForce(Vector3.down * 5f, ForceMode2D.Force);
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}
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}, TriggerType.Stay);
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}
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private void Update()
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{
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if (GameStateController.Is(GameState.Simulation))
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{
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if (PresserAnimator.speed == 0)
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{
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PresserAnimator.Play(0, 0, 0f); // Play from beginning
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PresserAnimator.speed = 0.2f; // Playing
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}
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}
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else
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{
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if (PresserAnimator.speed != 0)
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{
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PresserAnimator.Play(0, 0, 0f); // Jump back to default frame
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PresserAnimator.speed = 0; // Paused
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}
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}
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}
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[Preserve, UsedImplicitly] public void OpenTop() => TopCollider.enabled = false;
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[Preserve, UsedImplicitly] public void CloseTop() => TopCollider.enabled = true;
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[Preserve, UsedImplicitly] public void OpenBottom() => BottomCollider.enabled = false;
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[Preserve, UsedImplicitly] public void CloseBottom() => BottomCollider.enabled = true;
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[Preserve, UsedImplicitly] public void Press()
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{
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GameObject[] gameObjects = CurrentContainedObjects.ToArray();
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foreach (GameObject go in gameObjects)
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{
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bool isItem = go.transform.parent.TryGetComponent(out ItemBehaviour item);
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if (!isItem)
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{
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return;
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}
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item.CurrentType = item.CurrentType switch
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{
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ItemType.Apple => ItemType.AppleJuice,
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ItemType.Grape => ItemType.GrapeJuice,
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ItemType.Kiwi => ItemType.KiwiJuice,
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ItemType.PitayaSkin => ItemType.PitayaFoodDye,
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var _ => item.CurrentType // Default
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};
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}
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}
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}
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} |