Added new prefabs

This commit is contained in:
2026-04-27 20:04:45 +01:00
parent bfce2fd97d
commit 54008ad81d
22 changed files with 852 additions and 2 deletions

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@@ -0,0 +1,7 @@
namespace Fruitomation.Game
{
public class FermenterBuilding : Building
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5a92ab1df8f44ec3910f5d40e74ffc64
timeCreated: 1777315713

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@@ -0,0 +1,7 @@
namespace Fruitomation.Game
{
public class GrinderBuilding : Building
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 01df2271429b41759659812b2f605644
timeCreated: 1777315699

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@@ -0,0 +1,7 @@
namespace Fruitomation.Game
{
public class HeatExchangerBuilding : Building
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a24031a21de74030b7657b51b33353d3
timeCreated: 1777315690

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@@ -0,0 +1,7 @@
namespace Fruitomation.Game
{
public class MixerBuilding : Building
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fae97cca375740d98e367b94a8291410
timeCreated: 1777315706

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@@ -0,0 +1,8 @@
namespace Fruitomation.Game
{
public class PeelerBuilding : Building
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f350f37f06fe41f8865c5240a6c76bbb
timeCreated: 1777315724

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@@ -16,7 +16,7 @@ namespace Fruitomation.Game
[SerializeField] private Collider2D BottomCollider;
[SerializeField] private TriggerDetector EffectTrigger;
private HashSet<GameObject> CurrentContainedObjects = new();
private readonly HashSet<GameObject> CurrentContainedObjects = new();
private void Awake()
{
@@ -32,7 +32,6 @@ namespace Fruitomation.Game
{
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
{
Debug.Log(body.name);
body.AddForce(Vector3.down * 5f, ForceMode2D.Force);
}
}, TriggerType.Stay);