Fixed GameCursor with new fruit layout

This commit is contained in:
2026-04-18 13:37:20 +01:00
parent 74dd644ded
commit 529a83dafc
2 changed files with 3 additions and 7 deletions

View File

@@ -1,5 +1,4 @@
using Fruitomation.Game.Items; using Fruitomation.Global;
using Fruitomation.Global;
using UnityEngine; using UnityEngine;
namespace Fruitomation.Game namespace Fruitomation.Game

View File

@@ -118,12 +118,9 @@ namespace Fruitomation.UI
foreach (Collider2D col in Colliders) foreach (Collider2D col in Colliders)
{ {
if (col.transform.name == "Sprite") if (col.transform.parent.TryGetComponent(out ItemBehaviour item))
{ {
FruitBehaviour fruit = col.GetComponentInParent<FruitBehaviour>(); item.TriggerDestruction();
Debug.Assert(fruit, "Couldn't find FruitBehaviour");
fruit.TriggerDestruction();
} }
} }
} }