From 529a83dafc66f7f559d99bb3a7e16f3e3c450364 Mon Sep 17 00:00:00 2001 From: Pasha Date: Sat, 18 Apr 2026 13:37:20 +0100 Subject: [PATCH] Fixed GameCursor with new fruit layout --- Assets/Scripts/Game/Buildings/FanBuilding.cs | 3 +-- Assets/Scripts/UI/GameCursor.cs | 7 ++----- 2 files changed, 3 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Game/Buildings/FanBuilding.cs b/Assets/Scripts/Game/Buildings/FanBuilding.cs index 7dd8223..7f44e31 100644 --- a/Assets/Scripts/Game/Buildings/FanBuilding.cs +++ b/Assets/Scripts/Game/Buildings/FanBuilding.cs @@ -1,5 +1,4 @@ -using Fruitomation.Game.Items; -using Fruitomation.Global; +using Fruitomation.Global; using UnityEngine; namespace Fruitomation.Game diff --git a/Assets/Scripts/UI/GameCursor.cs b/Assets/Scripts/UI/GameCursor.cs index cb02c4c..25e2ba2 100644 --- a/Assets/Scripts/UI/GameCursor.cs +++ b/Assets/Scripts/UI/GameCursor.cs @@ -118,12 +118,9 @@ namespace Fruitomation.UI foreach (Collider2D col in Colliders) { - if (col.transform.name == "Sprite") + if (col.transform.parent.TryGetComponent(out ItemBehaviour item)) { - FruitBehaviour fruit = col.GetComponentInParent(); - Debug.Assert(fruit, "Couldn't find FruitBehaviour"); - - fruit.TriggerDestruction(); + item.TriggerDestruction(); } } }