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VulkanRenderer/shaders/frag.frag
2025-11-21 23:04:51 +00:00

12 lines
153 B
GLSL

#version 450
layout(location = 0) out vec4 outColor;
layout(push_constant) uniform PC {
vec4 color;
} pc;
void main()
{
outColor = pc.color;
}