#include "src/GLFWManager.h" int main() { using namespace PB::Renderer; // Project namespace /* Initializes GLFW and creates window */ if (!GLFWManager::Init()) return -1; GLFWwindow* window = GLFWManager::CreateWindow(800, 600, "Vulkan window"); if (!window) return -1; /* Polls window events whilst it is still open */ while (!glfwWindowShouldClose(window)) { glfwPollEvents(); } /* Cleans up GLFW */ if (!GLFWManager::Cleanup()) return -1; }