Added multi triangle support

This commit is contained in:
Pasha Bibko
2025-11-19 22:58:48 +00:00
parent 36fbbefe55
commit ff7f3e86ee
9 changed files with 341 additions and 151 deletions

2
.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
# Compiled shader output #
*.spv

7
.idea/dictionaries/project.xml generated Normal file
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@@ -0,0 +1,7 @@
<component name="ProjectDictionaryState">
<dictionary name="project">
<words>
<w>spirv</w>
</words>
</dictionary>
</component>

18
.idea/editor.xml generated
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@@ -253,5 +253,23 @@
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<option name="/Default/CodeStyle/CodeFormatting/CppCodeStyle/UseAutoCommonCase/@EntryValue" value="Never" type="string" />
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</component>
</project>

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@@ -23,20 +23,39 @@ int main()
/* Initializes GLFW and creates a window */
GLFWwindow* window = GLFWManager::Init(800, 600, "Vulkan window");
if (!window)
if (window == nullptr)
return -1;
/* Runs Vulkan initialisation functions */
if (!VulkanManager::Init(window))
CleanupAllAndExit(EXIT_FAILURE);
/* Adds runtime objects */
const std::vector vertices = {
0.0f, -0.5f,
0.5f, 0.9f,
-0.5f, 0.5f
};
const std::vector<uint32_t> indices = {0, 1, 2};
VulkanManager::CreateNewRenderObject(vertices, indices);
const std::vector otherVertices = {
-0.9f, 0.0f,
-0.9f, -0.9f,
0.0f, -0.9f
};
VulkanManager::CreateNewRenderObject(otherVertices, indices);
/* Polls window events whilst it is still open */
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
GLFWManager::UpdateWindowTitleFPSInfo();
if (!VulkanManager::RenderPass(window))
if (VulkanManager::RenderPass(window) == false)
CleanupAllAndExit(EXIT_FAILURE);
}

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@@ -1,13 +1,8 @@
#version 450
vec2 positions[3] = vec2[]
(
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
layout(location = 0) in vec2 inPosition;
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
gl_Position = vec4(inPosition, 0.0, 1.0);
}

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@@ -9,9 +9,10 @@
/* Commonly used C++ STD files */
#include <cstring>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <optional>
#include <fstream>
#include <vector>
#include <set>
#include <vector>

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@@ -4,9 +4,16 @@
namespace PB::Renderer
{
struct Vertex2D
{
float x, y;
};
class VulkanManager
{
public:
// === Public functions === //
/* Static class so (de)constructors have been deleted to stop accidental creation */
VulkanManager() = delete;
~VulkanManager() = delete;
@@ -88,9 +95,22 @@ namespace PB::Renderer
*/
static bool RenderPass(GLFWwindow* window);
static void CreateNewRenderObject(const std::vector<float>& vertices, const std::vector<uint32_t>& indices);
private:
// === Internal helper structs === //
struct RenderObject
{
VkBuffer VertexBuffer;
VkDeviceMemory VertexBufferMemory;
VkBuffer IndexBuffer;
VkDeviceMemory IndexBufferMemory;
uint32_t IndexCount;
};
struct QueueFamilyIndices
{
static constexpr uint32_t UNDEFINED_UINT32_VALUE = 0xFFFFFFFF;
@@ -113,6 +133,13 @@ namespace PB::Renderer
std::vector<VkPresentModeKHR> presentModes;
};
struct BufferCreationInfo
{
VkDeviceSize size;
VkBufferUsageFlags usage;
VkMemoryPropertyFlags properties;
};
// === Vulkan init helpers === //
static bool IsDeviceSuitable(const VkPhysicalDevice& device);
@@ -132,6 +159,14 @@ namespace PB::Renderer
static void RecreateSwapChain(GLFWwindow* window);
static void CleanupSwapChain();
static VkResult RecordCommandBuffer(uint32_t imageIndex);
static uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
static void CreateBuffer(VkBuffer& buffer, VkDeviceMemory& memory, const BufferCreationInfo& info);
// === Custom resources === //
static std::vector<RenderObject> s_RenderObjects;
// === Vulkan resources === //

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@@ -2,6 +2,12 @@
namespace PB::Renderer
{
// === Custom resources === //
std::vector<VulkanManager::RenderObject> VulkanManager::s_RenderObjects = {};
// === Vulkan Resources === //
VkInstance VulkanManager::s_Instance = VK_NULL_HANDLE;
VkSurfaceKHR VulkanManager::s_Surface = VK_NULL_HANDLE;
@@ -537,116 +543,139 @@ namespace PB::Renderer
}
bool VulkanManager::CreateGraphicsPipeline()
{
VkShaderModule vertShaderModule = CreateShaderModule("../shaders/vert.spv");
VkShaderModule fragShaderModule = CreateShaderModule("../shaders/frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
struct Vertex { float pos[2]; };
// Binding description
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = sizeof(Vertex);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
// Attribute description
VkVertexInputAttributeDescription attribute{};
attribute.location = 0; // matches layout(location = 0)
attribute.binding = 0;
attribute.format = VK_FORMAT_R32G32_SFLOAT; // vec2
attribute.offset = offsetof(Vertex, pos);
VkVertexInputBindingDescription bindingDescriptions[] = { binding };
VkVertexInputAttributeDescription attributeDescriptions[] = { attribute };
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions;
vertexInputInfo.vertexAttributeDescriptionCount = 1;
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(s_SwapChainExtent.width);
viewport.height = static_cast<float>(s_SwapChainExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = s_SwapChainExtent;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
if (vkCreatePipelineLayout(s_Device, &pipelineLayoutInfo, nullptr, &s_PipelineLayout) != VK_SUCCESS)
{
VkShaderModule vertShaderModule = CreateShaderModule("../shaders/vert.spv");
VkShaderModule fragShaderModule = CreateShaderModule("../shaders/frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(s_SwapChainExtent.width);
viewport.height = static_cast<float>(s_SwapChainExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = {0,0};
scissor.extent = s_SwapChainExtent;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
if (vkCreatePipelineLayout(s_Device, &pipelineLayoutInfo, nullptr, &s_PipelineLayout) != VK_SUCCESS)
{
std::cout << "PB::Renderer::VulkanManager::CreateGraphicsPipeline(): Could not make pipeline layout" << std::endl;
return false;
}
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.layout = s_PipelineLayout;
pipelineInfo.renderPass = s_RenderPass;
pipelineInfo.subpass = 0;
if (vkCreateGraphicsPipelines(s_Device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &s_RenderPipeline) != VK_SUCCESS)
{
std::cout << "PB::Renderer::VulkanManager::CreateGraphicsPipeline(): Could not make graphics pipeline" << std::endl;
return false;
}
vkDestroyShaderModule(s_Device, vertShaderModule, nullptr);
vkDestroyShaderModule(s_Device, fragShaderModule, nullptr);
return true;
std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create pipeline layout\n";
return false;
}
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.layout = s_PipelineLayout;
pipelineInfo.renderPass = s_RenderPass;
pipelineInfo.subpass = 0;
if (vkCreateGraphicsPipelines(s_Device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &s_RenderPipeline) != VK_SUCCESS)
{
std::cout << "PB::VulkanManager::CreateGraphicsPipeline(): Failed to create graphics pipeline\n";
return false;
}
vkDestroyShaderModule(s_Device, vertShaderModule, nullptr);
vkDestroyShaderModule(s_Device, fragShaderModule, nullptr);
return true;
}
VkShaderModule VulkanManager::CreateShaderModule(const std::string& filename)
{
std::ifstream file(filename, std::ios::ate | std::ios::binary);
@@ -703,39 +732,6 @@ namespace PB::Renderer
return false;
}
for (size_t i = 0; i < s_CommandBuffers.size(); i++)
{
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(s_CommandBuffers[i], &beginInfo);
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = s_RenderPass;
renderPassInfo.framebuffer = s_Framebuffers[i];
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent = s_SwapChainExtent;
VkClearValue clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
vkCmdBeginRenderPass(s_CommandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(s_CommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, s_RenderPipeline);
vkCmdDraw(s_CommandBuffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass(s_CommandBuffers[i]);
if (vkEndCommandBuffer(s_CommandBuffers[i]) != VK_SUCCESS)
{
std::cout << "PB::Renderer::VulkanManager::CreateCommandBuffers(): Could not end command buffer" << std::endl;
return false;
}
}
return true;
}

View File

@@ -18,6 +18,35 @@ namespace PB::Renderer
}
}
void VulkanManager::CreateNewRenderObject(const std::vector<float>& vertices, const std::vector<uint32_t>& indices)
{
RenderObject obj{};
obj.IndexCount = indices.size();
BufferCreationInfo vertexCreationInfo;
vertexCreationInfo.size = vertices.size() * sizeof(float);;
vertexCreationInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
vertexCreationInfo.properties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
CreateBuffer(obj.VertexBuffer, obj.VertexBufferMemory, vertexCreationInfo);
void* data;
vkMapMemory(s_Device, obj.VertexBufferMemory, 0, vertices.size() * sizeof(float), 0, &data);
std::memcpy(data, vertices.data(), vertices.size() * sizeof(float));
vkUnmapMemory(s_Device, obj.VertexBufferMemory);
BufferCreationInfo indexCreationInfo;
indexCreationInfo.size = indices.size() * sizeof(uint32_t);
indexCreationInfo.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
indexCreationInfo.properties = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
CreateBuffer(obj.IndexBuffer, obj.IndexBufferMemory, indexCreationInfo);
vkMapMemory(s_Device, obj.IndexBufferMemory, 0, indices.size() * sizeof(uint32_t), 0, &data);
std::memcpy(data, indices.data(), indices.size() * sizeof(uint32_t));
vkUnmapMemory(s_Device, obj.IndexBufferMemory);
s_RenderObjects.push_back(obj);
}
void VulkanManager::RecreateSwapChain(GLFWwindow* window)
{
int width, height;
@@ -64,6 +93,52 @@ namespace PB::Renderer
vkDestroySwapchainKHR(s_Device, s_SwapChain, nullptr);
}
VkResult VulkanManager::RecordCommandBuffer(const uint32_t imageIndex)
{
VkResult result = VK_SUCCESS;
const VkCommandBuffer& cmd = s_CommandBuffers[imageIndex];
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
result = vkBeginCommandBuffer(cmd, &beginInfo);
CHECK_RESULT(result);
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = s_RenderPass;
renderPassInfo.framebuffer = s_Framebuffers[imageIndex];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = s_SwapChainExtent;
VkClearValue clearValue[2];
clearValue[0].color = { 0.0f, 0.0f, 0.0f, 1.0f };
clearValue[1].depthStencil = { 1.0f, 0 };
renderPassInfo.clearValueCount = 2;
renderPassInfo.pClearValues = clearValue;
vkCmdBeginRenderPass(cmd, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, s_RenderPipeline);
for (const auto& renderObject : s_RenderObjects)
{
VkBuffer vertexBuffer = { renderObject.VertexBuffer };
constexpr VkDeviceSize offsets[] = { 0 };
vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer, offsets);
vkCmdBindIndexBuffer(cmd, renderObject.IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmd, renderObject.IndexCount, 1, 0, 0, 0);
}
vkCmdEndRenderPass(cmd);
result = vkEndCommandBuffer(cmd);
return result;
}
VkResult VulkanManager::RenderPassInternal()
{
uint32_t imageIndex;
@@ -77,6 +152,9 @@ namespace PB::Renderer
);
CHECK_RESULT(result);
result = RecordCommandBuffer(imageIndex);
CHECK_RESULT(result);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
@@ -112,4 +190,43 @@ namespace PB::Renderer
vkQueueWaitIdle(s_PresentQueue);
return VK_SUCCESS;
}
uint32_t VulkanManager::FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(s_PhysicalDevice, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++)
{
bool typeSupported = (typeFilter & (1 << i)) != 0;
bool hasProperties = (memProperties.memoryTypes[i].propertyFlags & properties) == properties;
if (typeSupported && hasProperties)
return i;
}
return -1;
}
void VulkanManager::CreateBuffer(VkBuffer& buffer, VkDeviceMemory& memory, const BufferCreationInfo& info)
{
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = info.size;
bufferInfo.usage = info.usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(s_Device, &bufferInfo, nullptr, &buffer);
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(s_Device, buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = FindMemoryType(memRequirements.memoryTypeBits, info.properties);
vkAllocateMemory(s_Device, &allocInfo, nullptr, &memory);
vkBindBufferMemory(s_Device, buffer, memory, 0);
}
}