Moved vulkan files
This commit is contained in:
154
src/managers/vulkan/VulkanManager.h
Normal file
154
src/managers/vulkan/VulkanManager.h
Normal file
@@ -0,0 +1,154 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../VulkanRenderer.h"
|
||||
|
||||
namespace PB::Renderer
|
||||
{
|
||||
struct QueueFamilyIndices
|
||||
{
|
||||
static constexpr uint32_t UNDEFINED_UINT32_VALUE = 0xFFFFFFFF;
|
||||
|
||||
uint32_t graphicsFamily = UNDEFINED_UINT32_VALUE;
|
||||
uint32_t presentFamily = UNDEFINED_UINT32_VALUE;
|
||||
|
||||
[[nodiscard]] bool Complete() const
|
||||
{
|
||||
return
|
||||
graphicsFamily != UNDEFINED_UINT32_VALUE &&
|
||||
presentFamily != UNDEFINED_UINT32_VALUE;
|
||||
}
|
||||
};
|
||||
|
||||
struct SwapChainSupportDetails
|
||||
{
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
};
|
||||
|
||||
class VulkanManager
|
||||
{
|
||||
public:
|
||||
/* Static class so (de)constructors have been deleted to stop accidental creation */
|
||||
VulkanManager() = delete;
|
||||
~VulkanManager() = delete;
|
||||
|
||||
/* Shorthand for calling all the initialisation functions, returns false if any fail */
|
||||
static bool Init(GLFWwindow* window);
|
||||
|
||||
/* Frees ALL allocated Vulkan resources */
|
||||
static bool Cleanup();
|
||||
|
||||
/*
|
||||
Creates the global Vulkan instance, which connects the application to Vulkan.
|
||||
Defines the application info and imports the needed (GLFW) extensions.
|
||||
*/
|
||||
static bool CreateInstance();
|
||||
|
||||
/*
|
||||
Ties a surface to the window to present images. Abstracts platform specific code.
|
||||
Required for creating a swap chain.
|
||||
*/
|
||||
static bool CreateSurface(GLFWwindow* window);
|
||||
|
||||
/*
|
||||
Scans for all available GPUs and picks the first one that supports the necessary capabilities.
|
||||
Only looks for discrete (non-integrated) GPUs and uses that for all rendering.
|
||||
*/
|
||||
static bool PickPhysicalDevice();
|
||||
|
||||
/*
|
||||
Creates a logical device which handles the commands from Vulkan to hardware instructions.
|
||||
Also requests the queues needed.
|
||||
*/
|
||||
static bool CreateLogicalDevice();
|
||||
|
||||
/*
|
||||
Creates a swap chain with suitable image formats, present modes and image dimensions.
|
||||
The swap chain is the series of images that are displayed to the screen.
|
||||
*/
|
||||
static bool CreateSwapChain(GLFWwindow* window);
|
||||
|
||||
/*
|
||||
Each swap chain image requires a view, which describes how shaders and
|
||||
the pipeline interact with the image data.
|
||||
*/
|
||||
static bool CreateImageViews();
|
||||
|
||||
/*
|
||||
Defines the attachments (such as color and depth) and defines how they are rendered.
|
||||
Also defines the subpasses and dependencies between them.
|
||||
*/
|
||||
static bool CreateRenderPass();
|
||||
|
||||
/*
|
||||
Creates a framebuffer for each swap chain image, pairing the render pass with the relevant image.
|
||||
Each framebuffer is a specific set of attachments used drawing a render pass instance.
|
||||
*/
|
||||
static bool CreateFramebuffer();
|
||||
|
||||
/*
|
||||
Assembles shaders, fixed function state and creates the render pipeline.
|
||||
Also checks that the render pass is compatiable.
|
||||
*/
|
||||
static bool CreateGraphicsPipeline();
|
||||
|
||||
/*
|
||||
Allocates a command pool and command buffers.
|
||||
The buffers represent the exact instructions the GPU will execute.
|
||||
*/
|
||||
static bool CreateCommandBuffers();
|
||||
|
||||
/*
|
||||
Creates sync between coordinate operations between different parts of the rendering.
|
||||
Required to stop race conditions between frames.
|
||||
*/
|
||||
static bool CreateSemaphores();
|
||||
|
||||
/*
|
||||
Draws a frame to the screen using the command buffers and sync objects.
|
||||
*/
|
||||
static bool RenderPass();
|
||||
|
||||
private:
|
||||
static bool IsDeviceSuitable(const VkPhysicalDevice& device);
|
||||
static QueueFamilyIndices FindQueueFamilies(const VkPhysicalDevice& device);
|
||||
static bool CheckDeviceExtensionSupport(const VkPhysicalDevice& device);
|
||||
|
||||
static SwapChainSupportDetails QuerySwapChainSupport();
|
||||
static VkSurfaceFormatKHR ChooseSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
||||
static VkPresentModeKHR ChoosePresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
|
||||
static VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window);
|
||||
|
||||
static VkShaderModule CreateShaderModule(const std::string& filename);
|
||||
|
||||
static VkInstance s_Instance;
|
||||
static VkSurfaceKHR s_Surface;
|
||||
|
||||
static VkPhysicalDevice s_PhysicalDevice;
|
||||
static QueueFamilyIndices s_QueueIndices;
|
||||
|
||||
static VkDevice s_Device;
|
||||
|
||||
static VkQueue s_GraphicsQueue;
|
||||
static VkQueue s_PresentQueue;
|
||||
|
||||
static VkSwapchainKHR s_SwapChain;
|
||||
static std::vector<VkImage> s_SwapChainImages;
|
||||
static std::vector<VkImageView> s_SwapChainImageViews;
|
||||
static VkFormat s_SwapChainImageFormat;
|
||||
static VkExtent2D s_SwapChainExtent;
|
||||
|
||||
static VkRenderPass s_RenderPass;
|
||||
static std::vector<VkFramebuffer> s_Framebuffers;
|
||||
|
||||
static VkPipelineLayout s_PipelineLayout;
|
||||
static VkPipeline s_RenderPipeline;
|
||||
|
||||
static VkCommandPool s_CommandPool;
|
||||
static std::vector<VkCommandBuffer> s_CommandBuffers;
|
||||
|
||||
static VkSemaphore s_ImageAvailableSemaphore;
|
||||
static VkSemaphore s_RenderFinishedSemaphore;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user