Final Vulkan Init
This commit is contained in:
@@ -11,5 +11,6 @@
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#include <iostream>
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#include <iostream>
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#include <optional>
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#include <optional>
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#include <fstream>
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#include <vector>
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#include <vector>
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#include <set>
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#include <set>
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@@ -20,6 +20,13 @@ namespace PB::Renderer
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VkExtent2D VulkanManager::s_SwapChainExtent = {};
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VkExtent2D VulkanManager::s_SwapChainExtent = {};
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VkRenderPass VulkanManager::s_RenderPass = VK_NULL_HANDLE;
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VkRenderPass VulkanManager::s_RenderPass = VK_NULL_HANDLE;
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std::vector<VkFramebuffer> VulkanManager::s_Framebuffers = {};
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VkPipelineLayout VulkanManager::s_PipelineLayout = {};
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VkPipeline VulkanManager::s_RenderPipeline = {};
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VkCommandPool VulkanManager::s_CommandPool = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> VulkanManager::s_CommandBuffers = {};
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bool VulkanManager::InitAll(GLFWwindow* window)
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bool VulkanManager::InitAll(GLFWwindow* window)
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{
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{
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@@ -30,12 +37,15 @@ namespace PB::Renderer
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return false;
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return false;
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if (!(
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if (!(
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VulkanManager::PickPhysicalDevice() ||
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VulkanManager::PickPhysicalDevice() ||
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VulkanManager::PickPhysicalDevice() ||
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VulkanManager::PickPhysicalDevice() ||
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VulkanManager::CreateLogicalDevice() ||
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VulkanManager::CreateLogicalDevice() ||
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VulkanManager::CreateSwapChain(window) ||
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VulkanManager::CreateSwapChain(window) ||
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VulkanManager::CreateImageViews() ||
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VulkanManager::CreateImageViews() ||
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VulkanManager::CreateRenderPass()
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VulkanManager::CreateRenderPass() ||
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VulkanManager::CreateFramebuffer() ||
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VulkanManager::CreateGraphicsPipeline() ||
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VulkanManager::CreateCommandBuffers()
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)) {
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)) {
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return false;
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return false;
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}
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}
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@@ -492,4 +502,211 @@ namespace PB::Renderer
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return true;
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return true;
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}
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}
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bool VulkanManager::CreateFramebuffer()
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{
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s_Framebuffers.resize(s_SwapChainImageViews.size());
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for (size_t index = 0; index < s_SwapChainImageViews.size(); index++)
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{
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const VkImageView attachments[] = {
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s_SwapChainImageViews[index]
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};
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = s_RenderPass;
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framebufferInfo.attachmentCount = 1;
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framebufferInfo.pAttachments = attachments;
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framebufferInfo.width = s_SwapChainExtent.width;
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framebufferInfo.height = s_SwapChainExtent.height;
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framebufferInfo.layers = 1;
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if (VkResult result = vkCreateFramebuffer(s_Device, &framebufferInfo, nullptr, &s_Framebuffers[index]); result != VK_SUCCESS)
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{
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std::cout << "PB::Renderer::VulkanManager::CreateFramebuffers(): Failed to create framebuffers" << std::endl;
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return false;
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}
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}
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return true;
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}
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bool VulkanManager::CreateGraphicsPipeline()
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{
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VkShaderModule vertShaderModule = CreateShaderModule("shaders/vert.spv");
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VkShaderModule fragShaderModule = CreateShaderModule("shaders/frag.spv");
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(s_SwapChainExtent.width);
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viewport.height = static_cast<float>(s_SwapChainExtent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = {0,0};
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scissor.extent = s_SwapChainExtent;
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VkPipelineViewportStateCreateInfo viewportState{};
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterizer{};
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisampling{};
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState colorBlendAttachment{};
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
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| VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo colorBlending{};
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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if (vkCreatePipelineLayout(s_Device, &pipelineLayoutInfo, nullptr, &s_PipelineLayout) != VK_SUCCESS)
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return false;
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = 2;
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pipelineInfo.pStages = shaderStages;
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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pipelineInfo.pViewportState = &viewportState;
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pipelineInfo.pRasterizationState = &rasterizer;
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pipelineInfo.pMultisampleState = &multisampling;
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pipelineInfo.pColorBlendState = &colorBlending;
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pipelineInfo.layout = s_PipelineLayout;
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pipelineInfo.renderPass = s_RenderPass;
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pipelineInfo.subpass = 0;
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if (vkCreateGraphicsPipelines(s_Device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &s_RenderPipeline) != VK_SUCCESS)
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return false;
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vkDestroyShaderModule(s_Device, vertShaderModule, nullptr);
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vkDestroyShaderModule(s_Device, fragShaderModule, nullptr);
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return true;
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}
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VkShaderModule VulkanManager::CreateShaderModule(const std::string& filename)
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{
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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if (!file.is_open())
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{
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throw std::runtime_error("Failed to open shader file: " + filename);
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}
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const size_t fileSize = file.tellg();
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std::vector<char> buffer(fileSize);
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.close();
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VkShaderModuleCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = buffer.size();
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createInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data());
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VkShaderModule shaderModule;
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if (vkCreateShaderModule(s_Device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS)
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{
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return VK_NULL_HANDLE;
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}
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return shaderModule;
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}
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bool VulkanManager::CreateCommandBuffers()
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{
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s_CommandBuffers.resize(s_Framebuffers.size());
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.commandPool = s_CommandPool;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandBufferCount = static_cast<uint32_t>(s_CommandBuffers.size());
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if (vkAllocateCommandBuffers(s_Device, &allocInfo, s_CommandBuffers.data()) != VK_SUCCESS)
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return false;
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for (size_t i = 0; i < s_CommandBuffers.size(); i++)
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{
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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vkBeginCommandBuffer(s_CommandBuffers[i], &beginInfo);
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = s_RenderPass;
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renderPassInfo.framebuffer = s_Framebuffers[i];
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent = s_SwapChainExtent;
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VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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renderPassInfo.clearValueCount = 1;
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renderPassInfo.pClearValues = &clearColor;
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vkCmdBeginRenderPass(s_CommandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(s_CommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, s_RenderPipeline);
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vkCmdDraw(s_CommandBuffers[i], 3, 1, 0, 0);
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vkCmdEndRenderPass(s_CommandBuffers[i]);
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if (vkEndCommandBuffer(s_CommandBuffers[i]) != VK_SUCCESS)
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return false;
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}
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return true;
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}
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}
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}
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@@ -35,6 +35,9 @@ namespace PB::Renderer
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static bool CreateSwapChain(GLFWwindow* window);
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static bool CreateSwapChain(GLFWwindow* window);
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static bool CreateImageViews();
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static bool CreateImageViews();
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static bool CreateRenderPass();
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static bool CreateRenderPass();
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static bool CreateFramebuffer();
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static bool CreateGraphicsPipeline();
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static bool CreateCommandBuffers();
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private:
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private:
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static bool IsDeviceSuitable(VkPhysicalDevice device, VkSurfaceKHR surface);
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static bool IsDeviceSuitable(VkPhysicalDevice device, VkSurfaceKHR surface);
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@@ -46,6 +49,8 @@ namespace PB::Renderer
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static VkPresentModeKHR ChoosePresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
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static VkPresentModeKHR ChoosePresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
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static VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window);
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static VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window);
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static VkShaderModule CreateShaderModule(const std::string& filename);
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static std::optional<VkInstance> s_Instance;
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static std::optional<VkInstance> s_Instance;
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static std::optional<VkSurfaceKHR> s_Surface;
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static std::optional<VkSurfaceKHR> s_Surface;
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@@ -64,5 +69,12 @@ namespace PB::Renderer
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static VkExtent2D s_SwapChainExtent;
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static VkExtent2D s_SwapChainExtent;
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static VkRenderPass s_RenderPass;
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static VkRenderPass s_RenderPass;
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static std::vector<VkFramebuffer> s_Framebuffers;
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static VkPipelineLayout s_PipelineLayout;
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static VkPipeline s_RenderPipeline;
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static VkCommandPool s_CommandPool;
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static std::vector<VkCommandBuffer> s_CommandBuffers;
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};
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};
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}
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}
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Reference in New Issue
Block a user