Files
U10-MobileGame/Assets/Scripts/PlayerController.cs
2025-11-27 15:00:40 +00:00

180 lines
5.3 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering.PostProcessing;
public class PlayerController : OrbitalPositionBehaviour
{
public static int s_PlayerScore;
private static int s_HighScore = 20;
private static PlayerController s_Instance;
public static bool IsPlayerAttached => s_Instance.m_OrbitalPosition.m_IsAttachedToRings;
public static void AttachPlayer() { s_Instance.m_OrbitalPosition.m_IsAttachedToRings = true; }
private Vector3 m_SuicidePoint;
private bool m_KillingItself;
private float m_DeathLerp;
private bool m_HasFreeHitActive;
private bool m_HasInvicibility;
[Header("References")]
[SerializeField] private MeshRenderer m_Renderer;
[SerializeField] private Text m_ScoreText;
[SerializeField] private Material m_DefaultMaterial;
[SerializeField] private Material m_FreeHitMaterial;
[SerializeField] private PostProcessVolume m_PostProcessVolume;
protected override void OnStart()
{
s_Instance = this;
s_HighScore = Mathf.Max(s_HighScore, PlayerPrefs.GetInt("HighScore", 0));
Debug.Log($"Loaded high score of [{s_HighScore}]");
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
m_OrbitalPosition.m_ObjectRadius = 0.1f;
m_OrbitalPosition.m_SpinSpeed = 0.2f;
}
public void Update()
{
m_ScoreText.text = s_PlayerScore.ToString();
if (s_PlayerScore > s_HighScore)
m_ScoreText.color = Color.yellow;
else
m_ScoreText.color = Color.white;
if (m_HasFreeHitActive)
m_Renderer.material = m_FreeHitMaterial;
else
m_Renderer.material = m_DefaultMaterial;
if (GlobalInput.IsScreenClicked && GlobalOrbitalPositionManager.AllowPlayerInput)
{
m_OrbitalPosition.m_AttachedRing += 1;
}
if (!m_KillingItself)
return;
transform.position = Vector3.Lerp(m_SuicidePoint, m_SuicidePoint.normalized * 20f, m_DeathLerp);
m_DeathLerp += Time.deltaTime;
}
private IEnumerator OnGrowPlayerModifier()
{
transform.localScale *= 1.5f;
m_OrbitalPosition.m_ObjectRadius *= 1.5f;
yield return new WaitForSecondsRealtime(5f);
transform.localScale /= 1.5f;
m_OrbitalPosition.m_ObjectRadius /= 1.5f;
}
private IEnumerator OnShrinkPlayerModifier()
{
transform.localScale *= 0.6f;
m_OrbitalPosition.m_ObjectRadius *= 0.6f;
yield return new WaitForSecondsRealtime(5f);
transform.localScale /= 0.6f;
m_OrbitalPosition.m_ObjectRadius /= 0.6f;
}
private IEnumerator TriggerInvicibility()
{
m_HasFreeHitActive = false;
m_HasInvicibility = true;
yield return new WaitForSecondsRealtime(1f);
m_HasInvicibility = false;
}
public override void OnCollision(OrbitalPositionBehaviour other)
{
if (!m_OrbitalPosition.m_IsAttachedToRings)
return;
if (other.CompareTag("Enemy"))
{
if (m_HasInvicibility)
{
return;
}
if (m_HasFreeHitActive)
{
StartCoroutine(TriggerInvicibility());
return;
}
GlobalOrbitalPositionManager.RestartSimulation();
m_SuicidePoint = transform.position;
m_KillingItself = true;
m_DeathLerp = 0f;
}
else if (other.CompareTag("PlayerMod"))
{
switch (((PlayerModifier)other).HeldModifier)
{
case PlayerModifier.Modifier.GainPoints:
s_PlayerScore += 100;
break;
case PlayerModifier.Modifier.FreeHit:
m_HasFreeHitActive = true;
break;
case PlayerModifier.Modifier.GrowPlayer:
StartCoroutine(OnGrowPlayerModifier());
break;
case PlayerModifier.Modifier.ShrinkPlayer:
StartCoroutine(OnShrinkPlayerModifier());
break;
case PlayerModifier.Modifier.SpeedUp:
StartCoroutine(GlobalOrbitalPositionManager.Instance.StartPlayerSpeedupModifier());
break;
case PlayerModifier.Modifier.ClearAllEnemies:
EnemyController.KillAllEnemies();
break;
default:
Debug.Log($"Collision with unknown modifier occured [{((PlayerModifier)other).HeldModifier}]");
break;
}
}
else
{
Debug.Log("Unknown collision occured");
}
}
public override void OnSimulationRestart()
{
m_KillingItself = false;
m_Renderer.enabled = true;
m_Renderer.material.color = Color.green;
s_HighScore = Math.Max(s_HighScore, s_PlayerScore);
PlayerPrefs.SetInt("HighScore", s_HighScore);
s_PlayerScore = 0;
}
public override void OnReachCentre()
{
GlobalOrbitalPositionManager.RestartSimulation();
}
}