Files
U10-MobileGame/Assets/Scripts/EnemyController.cs
Pasha Bibko 6ee784bf4e Added high score
Also made player always render on top of enemies
2025-11-25 15:08:04 +00:00

22 lines
572 B
C#

using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour
{
protected override void OnStart()
{
transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
m_OrbitalPosition.m_ObjectRadius = 0.1f;
m_OrbitalPosition.m_SpinSpeed = 0.7f;
}
public override void OnReachCentre()
{
if (GlobalOrbitalPositionManager.IsSimulationRunning)
PlayerController.s_PlayerScore++;
Destroy(gameObject);
}
}