Files
U10-MobileGame/Assets/Scripts/EnemyController.cs
2025-11-25 11:50:23 +00:00

22 lines
570 B
C#

using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour
{
protected override void OnStart()
{
transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
m_OrbitalPosition.m_ObjectRadius = 0.2f;
m_OrbitalPosition.m_SpinSpeed = 0.7f;
}
public override void OnReachCentre()
{
if (GlobalOrbitalPositionManager.IsSimulationRunning)
PlayerController.PlayerScore++;
Destroy(gameObject);
}
}