Files
U10-MobileGame/Assets/Scripts/PlayerController.cs
2025-11-20 14:21:46 +00:00

31 lines
737 B
C#

using UnityEngine;
public class PlayerController : OrbitalPositionBehaviour
{
protected override void OnStart()
{
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
m_OrbitalPosition.m_ObjectRadius = 0.4f;
m_OrbitalPosition.m_SpinSpeed = 0.1f;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && GlobalOrbitalPositionManager.AllowPlayerInput)
{
m_OrbitalPosition.m_AttachedRing += 1;
}
}
public override void OnCollision(OrbitalPositionBehaviour other)
{
Debug.Log("HIT OBSTACLE IG");
}
public override void OnReachCentre()
{
GlobalOrbitalPositionManager.RestartSimulation();
}
}