Files
U10-MobileGame/Assets/Scripts/EnemyController.cs
2025-11-20 11:32:52 +00:00

16 lines
319 B
C#

using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour
{
protected override void OnStart()
{
transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.m_RadiusDistance = 0.2f;
}
public override void OnReachCentre()
{
Destroy(gameObject);
}
}