16 lines
314 B
C#
16 lines
314 B
C#
using UnityEngine;
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public class EnemyController : OrbitalPositionBehaviour
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{
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public override void OnStart()
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{
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transform.position = new Vector3(0, 0, -200f);
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m_OrbitalPosition.RadiusDistance = 0.2f;
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}
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public override void OnReachCentre()
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{
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Destroy(gameObject);
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}
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}
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