Files
U10-MobileGame/Assets/Scripts/OrbitalPosition.cs
2025-11-18 14:59:54 +00:00

159 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class OrbitalPosition
{
public Int64 pRing = 0;
public float DistanceFromCentre = 0;
public float RadiusDistance = 0;
public Transform owner = null;
public OrbitalPosition(GameObject _owner)
{
pRing = GlobalOrbitalPositionManager.LastRingID;
owner = _owner.transform;
}
public Vector3 TranslateToVec3() => new
(
x: DistanceFromCentre * Mathf.Cos(RadiusDistance),
y: DistanceFromCentre * Mathf.Sin(RadiusDistance)
);
}
public class Ring : MonoBehaviour
{
public Int64 ID;
}
public class GlobalOrbitalPositionManager : MonoBehaviour
{
static GlobalOrbitalPositionManager s_Instance = null;
private readonly List<OrbitalPosition> m_ObjectInstances = new();
private readonly List<Ring> m_Rings = new();
private readonly Dictionary<Int64, float> m_Distances = new();
private float m_TimeOfLastRingSpawn = float.NegativeInfinity;
private Int64 m_LastGeneratedRing = 0;
public static Int64 LastRingID => s_Instance.m_LastGeneratedRing;
public static float GetDistanceOf(Int64 rowID) => s_Instance.m_Distances[rowID];
Vector3[] m_PrecalculatedPositions;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void OnApplicationStart()
{
GameObject manager = new("GLOBAL ORBITAL MANAGER");
DontDestroyOnLoad(manager);
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
s_Instance.m_PrecalculatedPositions = new Vector3[365];
for (int i = 0; i < 365; i++)
{
s_Instance.m_PrecalculatedPositions[i] = new Vector3
(
x: Mathf.Cos(Mathf.Deg2Rad * i),
y: Mathf.Sin(Mathf.Deg2Rad * i),
z: 0
);
}
}
public void Update()
{
if (Time.time - m_TimeOfLastRingSpawn > GlobalOrbitalSettings.GapDistance)
{
GameObject newRing = Instantiate(GlobalOrbitalSettings.RingPrefab);
newRing.transform.localScale = new Vector3(10f, 10f, 1);
Ring ring = newRing.AddComponent<Ring>();
ring.ID = m_LastGeneratedRing + 1;
m_Rings.Add(ring);
LineRenderer renderer = newRing.GetComponentInChildren<LineRenderer>();
renderer.positionCount = 365;
renderer.startWidth = 0.1f;
renderer.endWidth = 0.1f;
renderer.material = new(Shader.Find("Sprites/Default"));
renderer.startColor = Color.white;
renderer.endColor = Color.white;
m_LastGeneratedRing = ring.ID;
m_TimeOfLastRingSpawn = Time.time;
}
List<Ring> toRemove = new();
int index = 0;
m_Distances.Clear();
foreach (Ring ring in m_Rings)
{
float diff = Time.deltaTime * GlobalOrbitalSettings.DistanceSpeed;
ring.transform.localScale -= new Vector3(diff, diff, 0f);
LineRenderer renderer = ring.GetComponentInChildren<LineRenderer>();
for (int vert = 0; vert < 365; vert++)
{
renderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x);
}
if (ring.transform.localScale.x < 0)
{
toRemove.Add(ring);
}
m_Distances[ring.ID] = ring.transform.localScale.x;
index++;
}
foreach (Ring ring in toRemove)
{
m_Rings.Remove(ring);
Destroy(ring.gameObject);
}
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
{
if (!m_Distances.ContainsKey(orbitalPosition.pRing))
orbitalPosition.pRing = m_LastGeneratedRing;
float distance = m_Distances[orbitalPosition.pRing];
orbitalPosition.DistanceFromCentre = distance;
orbitalPosition.RadiusDistance = (orbitalPosition.RadiusDistance + (Time.deltaTime * GlobalOrbitalSettings.RadiusSpeed)) % (Mathf.PI * 2);
orbitalPosition.owner.position = orbitalPosition.TranslateToVec3();
}
}
public static void RegisterOrbitalPositionInstance(OrbitalPosition newInstance) =>
s_Instance.m_ObjectInstances.Add(newInstance);
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
s_Instance.m_ObjectInstances.Remove(removedInstance);
}
public abstract class OrbitalPositionBehaviour : MonoBehaviour
{
protected OrbitalPosition m_OrbitalPosition = null;
private void Start()
{
m_OrbitalPosition = new OrbitalPosition(gameObject);
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
OnStart();
}
private void OnDestroy() =>
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
public abstract void OnStart();
}