Files
U10-MobileGame/Assets/Scripts/GlobalOrbitalSettings.cs
Pasha Bibko 2dc9c1e389 Added rings
They do not move with the player correctly
2025-11-18 13:46:48 +00:00

21 lines
682 B
C#

using UnityEngine;
public class GlobalOrbitalSettings : MonoBehaviour
{
private static GlobalOrbitalSettings Instance = null;
[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
public static float RadiusSpeed => Instance.m_RadiusSpeed;
[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f;
public static float DistanceSpeed => Instance.m_DistanceSpeed;
[SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f;
public static float GapDistance => Instance.m_GapDistance;
[SerializeField] GameObject m_RingPrefab;
public static GameObject RingPrefab => Instance.m_RingPrefab;
void Start() => Instance = this;
}