using UnityEngine; public class GlobalOrbitalSettings : MonoBehaviour { private static GlobalOrbitalSettings Instance = null; [SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f; public static float RadiusSpeed => Instance.m_RadiusSpeed; [SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f; public static float DistanceSpeed => Instance.m_DistanceSpeed; [SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f; public static float GapDistance => Instance.m_GapDistance; [SerializeField] GameObject m_RingPrefab; public static GameObject RingPrefab => Instance.m_RingPrefab; [SerializeField] GameObject m_EnemyPrefab; public static GameObject EnemyPrefab => Instance.m_EnemyPrefab; private void Start() => Instance = this; }