using UnityEngine; public class PlayerController : OrbitalPositionBehaviour { public GameObject m_EnemyPrefab; protected override void OnStart() { GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); m_OrbitalPosition.m_RadiusDistance = 0.4f; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { m_OrbitalPosition.m_AttachedRing += 1; } if (Input.GetKey(KeyCode.E)) { Instantiate(m_EnemyPrefab); } } public override void OnCollision(OrbitalPositionBehaviour other) { Debug.Log("HIT OBSTACLE IG"); } }