using System.Collections.Generic; using UnityEngine; public class EnemyController : OrbitalBehaviour { private static readonly List Instances = new(); public static void KillAllEnemies() { foreach (EnemyController controller in Instances) { Destroy(controller.gameObject); PlayerController.s_PlayerScore++; } Instances.Clear(); } private void Start() { Instances.Add(this); RegisterObject(new OrbitalInitializer { DistanceAlongCircumference = Random.Range(0f, Mathf.PI * 2f), ObjectRadius = 0.1f, SpinSpeed = 0.7f }); transform.position = new Vector3(0, 0, -200f); } protected override void OnReachCentre() { if (BehaviourManager.IsSimulationRunning) PlayerController.s_PlayerScore++; Destroy(gameObject); } private void OnDestroy() { BehaviourManager.UnregisterOrbitalInstance(this); Instances.Remove(this); } }