using System; using UnityEngine; using UnityEngine.UI; public class PlayerController : OrbitalPositionBehaviour { public static int s_PlayerScore; private static int s_HighScore = 20; private static PlayerController s_Instance; public static bool IsPlayerAttached => s_Instance.m_OrbitalPosition.m_IsAttachedToRings; public static void AttachPlayer() { s_Instance.m_OrbitalPosition.m_IsAttachedToRings = true; } private Vector3 m_SuicidePoint; private bool m_KillingItself; private float m_DeathLerp; public MeshRenderer m_Renderer; public Text m_ScoreText; protected override void OnStart() { s_Instance = this; GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); m_OrbitalPosition.m_ObjectRadius = 0.1f; m_OrbitalPosition.m_SpinSpeed = 0.2f; } public void Update() { m_ScoreText.text = s_PlayerScore.ToString(); if (s_PlayerScore > s_HighScore) m_ScoreText.color = Color.yellow; if (GlobalInput.IsScreenClicked() && GlobalOrbitalPositionManager.AllowPlayerInput) { m_OrbitalPosition.m_AttachedRing += 1; } if (!m_KillingItself) return; transform.position = Vector3.Lerp(m_SuicidePoint, m_SuicidePoint.normalized * 20f, m_DeathLerp); m_DeathLerp += Time.deltaTime; } public override void OnCollision(OrbitalPositionBehaviour other) { if (!m_OrbitalPosition.m_IsAttachedToRings) return; GlobalOrbitalPositionManager.RestartSimulation(); m_SuicidePoint = transform.position; m_KillingItself = true; m_DeathLerp = 0f; } public override void OnSimulationRestart() { m_KillingItself = false; m_Renderer.enabled = true; m_Renderer.material.color = Color.green; s_HighScore = Math.Max(s_HighScore, s_PlayerScore); s_PlayerScore = 0; } public override void OnReachCentre() { GlobalOrbitalPositionManager.RestartSimulation(); } }