using UnityEngine; public class PlayerController : OrbitalPositionBehaviour { public GameObject m_EnemyPrefab; public override void OnStart() { GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); m_OrbitalPosition.RadiusDistance = 0.4f; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { m_OrbitalPosition.pRing += 1; } if (Input.GetKey(KeyCode.E)) { Instantiate(m_EnemyPrefab); } } public override void OnCollision(OrbitalPositionBehaviour other) { Debug.Log("HIT OBSTACLE IG"); } }