using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class PlayerController : OrbitalPositionBehaviour { float m_StartPosition; public override void OnStart() { m_OrbitalPosition.DistanceFromCentre = m_StartPosition; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { m_OrbitalPosition.pRing += 1; } } }