using UnityEngine; public class Settings : MonoBehaviour { public static Settings Instance; [field: SerializeField, Range(0f, Mathf.PI * 2)] public float RadiusSpeed { get; private set; } = 2f; [field: SerializeField, Range(0f, 2f)] public float DistanceSpeed { get; private set; } = 0.6f; [field: SerializeField, Range(0f, 1f)] public float GapDistance { get; private set; } = 0.3f; [field: SerializeField] public GameObject RingPrefab { get; private set; } [field: SerializeField] public GameObject EnemyPrefab { get; private set; } [field: SerializeField] public GameObject ModifierPrefab { get; private set; } private void Start() => Instance = this; }