using System.Collections.Generic; using UnityEngine; public class EnemyController : OrbitalPositionBehaviour { private static readonly List s_Instances = new(); public static void KillAllEnemies() { foreach (EnemyController controller in s_Instances) { Destroy(controller.gameObject); PlayerController.s_PlayerScore++; } s_Instances.Clear(); } protected override void OnStart() { s_Instances.Add(this); transform.position = new Vector3(0, 0, -200f); m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f); m_OrbitalPosition.m_ObjectRadius = 0.1f; m_OrbitalPosition.m_SpinSpeed = 0.7f; } public override void OnReachCentre() { if (GlobalOrbitalPositionManager.s_IsSimulationRunning) PlayerController.s_PlayerScore++; s_Instances.Remove(this); Destroy(gameObject); } }