using UnityEngine; public class PlayerController : OrbitalPositionBehaviour { float m_StartPosition; public GameObject m_EnemyPrefab; public override void OnStart() { m_OrbitalPosition.DistanceFromCentre = m_StartPosition; } public void Update() { if (Input.GetKeyDown(KeyCode.Space)) { m_OrbitalPosition.pRing += 1; } if (Input.GetKey(KeyCode.E)) { Instantiate(m_EnemyPrefab); } } }